Pocket Tanks

It’s often said that the best product or service someone can offer is the one that you never knew you needed, and browsing through different releases on mobile consoles proves just that. The perfect example of this are remakes and copies of good old games from decades ago, and of course, Pocket Tanks is one of them. For people, who don’t know what it is, Pocket Tanks was itself a re-release of a very old game, which name is eluding me, and the concept is very simple. There is an auto-generating 2D surface and several tanks, randomly placed on it. Each player controls one tank, taking turns to move and shoot at each other from a range of incredibly tricky weaponry. Perhaps, more people are familiar with Worms franchise, which is very similar to this game. The maps are a lot smaller, and you can only move several times throughout the course of a single game, but the game makes up for lack of movement and map variety with an incredibly rich range of weapons, and the fact that destroyed terrain actually falls down, so you can still reshape the battlefield to your advantage, albeit a bit differently from Worms.

Before the start of the game, you need to choose type of the game: Single Player, Two Players, or Target Practice. “Hot-seat” multiplayer is definitely a great thing for a mobile game, so you can kill time with your friend, if you want to. Then you get to choose your weapons. There are several random weapons available for both players, and you both take turns, picking which weapons you will have when the game starts. You can’t pick one weapon twice, meaning that your choices will influence the game. After you picked all of the weapons, the actual game starts.

Controlling your tank movement in Pocket Tanks is very simple: you simply press on “move” button, then on left or right arrows, and if it’ possible, it moves several inches in that direction. Controlling your tank’s turret is simple as well. Just press angle button and then – swipe the slider to change your turret’s relative direction, or change its precise angle, and change power from the power slider. The whole game basically consists of figuring angles and power your weapon should have to reach your opponent. Different weapons have very different roles and damage, and figuring them out is half the fun, so I’m not going to explain them here. Free version of the game has 35 weapons at your disposal, while paid version adds more than 80 additional ones, although frankly, I can’t see how it covers $4.99 price, which I find ridiculous for this kind of game. In any case, free version is just as fun, and though it’s not as unique nowadays, as it was in its time, Pocket Tanks still can deliver lots of hours of fun, especially if you’re nostalgic for the old days.